Lessons From Shipping 12 Side Projects in 12 Months
One small project a month, shipped no matter what. Most flopped, two found real users, and all of them taught me something. Here's the scorecard.

Last year I set myself a simple rule: ship one small project every month. Not "work on" — ship. Put it on the internet with a URL, and tell at least one person about it.
Twelve months later, I have twelve projects, two of which people actually use, and a notebook full of lessons. Here are the ones worth sharing.
The scorecard
| Month | Project | Outcome |
|---|---|---|
| 1 | Timezone meeting planner for nomads | Still use it weekly |
| 2 | Café Wi-Fi speed log | 40 contributors, then a spam attack |
| 3 | AI-generated packing lists | Fun demo, nobody returned |
| 4 | Markdown-to-slides converter | Replaced by a better existing tool |
| 5 | Personal link archive | Quietly excellent, just for me |
| 6 | Visa-day counter | My most popular project ever |
| 7 | Browser extension to hide like counts | Rejected from the store twice |
| 8 | Recipe scaler | Abandoned after the domain cost more than the idea |
| 9 | Tiny uptime monitor | Runs on a $5 server, never breaks |
| 10 | Generative postcard art | Pretty, pointless, loved making it |
| 11 | Changelog generator from commits | Five GitHub stars, one very kind issue |
| 12 | This blog's redesign | You're looking at it |
Lesson 1: Constraints are a gift
A one-month deadline kills scope creep instantly. Every project had the same question on day one: what is the smallest version that's still useful? The answer was almost always "much smaller than I wanted."
The visa-day counter — my most popular project — is a single page with a date picker and a number. That's it. People love it because it's that simple.
Lesson 2: The boring projects win
The flashy ideas (AI packing lists, generative art) got the most excitement on launch day and the fewest returning users. The boring utilities — a counter, a planner, an uptime checker — quietly accumulated people who came back.
Solve a small, recurring annoyance. It's less exciting to announce and far more satisfying to maintain.
Lesson 3: Distribution is half the project
I used to think "if it's good, people will find it." They won't. The projects that found users were the ones I posted in the right niche community, wrote a short explanation for, and shared with people who had the exact problem.
This year, I'm budgeting a full week of every project just for telling people about it.
Lesson 4: Plan for abuse on day one
The café Wi-Fi log was going well until a bot found the submission form and filled it with thousands of casino links overnight. I had no rate limiting, no moderation queue, and no backups.
If your project accepts input from strangers, assume some of those strangers are robots with bad intentions.
Lesson 5: Some projects are just for you
The personal link archive has exactly one user. It's also one of the most valuable things I've built, because I use it every single day. Not everything needs an audience to be worth making.
Lesson 6: AI changed the math
About halfway through the year, I started using AI coding tools seriously. Projects that would have taken me three weekends started taking one. That didn't make the projects better — but it meant I spent more of my month on the idea and the users and less on wiring up forms.
Would I do it again?
Absolutely, but differently. This year it's six projects, two months each, with the second month devoted entirely to users and distribution. Fewer launches, more follow-through.
If you've been sitting on an idea, here's my unsolicited advice: give it a month and a URL. The worst case is you learn something. The best case is someone emails you to say thanks.
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